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		<title>GameSkillPro</title>
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			<guid><![CDATA[https://gameskillpro.com/en/curso/ac-machines/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/curso/ac-machines/]]></link>
			<title>AC Machines</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/01-three-phase-alternators/]]></guid>
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			<title>Three-phase alternators</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/02-three-phase-motors-rotating-field/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/02-three-phase-motors-rotating-field/]]></link>
			<title>Three-phase motors and the rotating field</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/03-squirrel-cage-induction/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/03-squirrel-cage-induction/]]></link>
			<title>Squirrel-cage induction motors</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/04-wound-rotor-and-synchronous/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/04-wound-rotor-and-synchronous/]]></link>
			<title>Wound-rotor and synchronous motors</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/05-single-phase-split-phase/]]></guid>
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			<title>Single-phase split-phase motors</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/06-capacitor-start-run-shaded-2/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/06-capacitor-start-run-shaded-2/]]></link>
			<title>Capacitor-start/run and shaded-pole</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/07-universal-stepping-harmonics/]]></guid>
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			<title>Universal, stepping, and harmonics</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/08-nameplate-and-motor-connections/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/08-nameplate-and-motor-connections/]]></link>
			<title>Nameplate and motor connections</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/09-ac-machines-integrated/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/09-ac-machines-integrated/]]></link>
			<title>AC machines integration</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:45 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/03-dc-speed-control/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/03-dc-speed-control/]]></link>
			<title>DC speed control</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:44 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/04-compounding-and-neutral/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/04-compounding-and-neutral/]]></link>
			<title>Compounding and the neutral plane</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:44 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/05-paralleling-dc-generators/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/05-paralleling-dc-generators/]]></link>
			<title>Paralleling DC generators</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:44 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/06-dc-motor-types-in-depth/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/06-dc-motor-types-in-depth/]]></link>
			<title>DC motor types in depth</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:44 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/07-brushless-pm-converters/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/07-brushless-pm-converters/]]></link>
			<title>Brushless, PM, and converters</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:44 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/08-hp-and-dc-nameplate/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/08-hp-and-dc-nameplate/]]></link>
			<title>Horsepower and DC nameplate</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:44 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/09-dc-machines-integrated/]]></guid>
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			<title>DC machines integration</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:44 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/curso/dc-machines/]]></guid>
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			<title>DC Machines</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:43 +0000]]></pubDate>
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			<title>DC generators</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:43 +0000]]></pubDate>
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			<title>DC motors</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:43 +0000]]></pubDate>
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			<title>Transformers</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/01-single-phase-transformers/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/01-single-phase-transformers/]]></link>
			<title>Single-phase transformers</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/02-autotransformers-and-polarity/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/02-autotransformers-and-polarity/]]></link>
			<title>Autotransformers and polarity</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/03-three-phase-transformers/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/03-three-phase-transformers/]]></link>
			<title>Three-phase transformers</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/04-open-delta-and-loads/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/04-open-delta-and-loads/]]></link>
			<title>Open delta and loads</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/05-open-delta-in-depth/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/05-open-delta-in-depth/]]></link>
			<title>Open delta in depth</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/06-nameplate-impedance-max-current/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/06-nameplate-impedance-max-current/]]></link>
			<title>Nameplate, impedance, and maximum current</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/07-special-connections/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/07-special-connections/]]></link>
			<title>Special connections</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/08-transformer-testing-and-service/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/08-transformer-testing-and-service/]]></link>
			<title>Transformer testing and service</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/09-transformers-field-integrated/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/09-transformers-field-integrated/]]></link>
			<title>Transformers field integration</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:42 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/07-alternator-and-load-sharing/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/07-alternator-and-load-sharing/]]></link>
			<title>Alternator and load sharing</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:41 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/08-three-phase-field-metering/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/08-three-phase-field-metering/]]></link>
			<title>Three-phase field metering</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:41 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/09-three-phase-integrated/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/09-three-phase-integrated/]]></link>
			<title>Three-phase integrated</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:41 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/curso/three-phase-power/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/curso/three-phase-power/]]></link>
			<title>Three-Phase Power</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/01-three-phase-circuits/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/01-three-phase-circuits/]]></link>
			<title>Three-phase circuits</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/02-wye-connection/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/02-wye-connection/]]></link>
			<title>Wye connection</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/03-delta-connection/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/03-delta-connection/]]></link>
			<title>Delta connection</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:40 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/04-three-phase-power/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/04-three-phase-power/]]></link>
			<title>Three-phase power</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:40 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/05-power-factor-correction/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/05-power-factor-correction/]]></link>
			<title>Power factor correction</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/06-three-phase-load-calculations/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/06-three-phase-load-calculations/]]></link>
			<title>Three-phase load calculations</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:40 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/curso/rlc-and-filters/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/curso/rlc-and-filters/]]></link>
			<title>RLC and Filters</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/01-rlc-series/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/01-rlc-series/]]></link>
			<title>RLC series circuits</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/02-series-resonance/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/02-series-resonance/]]></link>
			<title>Series resonance</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/03-rlc-parallel/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/03-rlc-parallel/]]></link>
			<title>RLC parallel circuits</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/04-parallel-resonance/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/04-parallel-resonance/]]></link>
			<title>Parallel resonance</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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			<guid><![CDATA[https://gameskillpro.com/en/leccion/05-low-pass-high-pass-filters/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/05-low-pass-high-pass-filters/]]></link>
			<title>Low-pass and high-pass filters</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/06-bandpass-band-rejection-filters/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/06-bandpass-band-rejection-filters/]]></link>
			<title>Bandpass and band-rejection filters</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/07-t-pi-crossover-filters/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/07-t-pi-crossover-filters/]]></link>
			<title>T, pi, and crossover filters</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/08-rlc-in-the-field/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/08-rlc-in-the-field/]]></link>
			<title>RLC in the field</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gameskillpro.com/en/leccion/09-rlc-integrated/]]></guid>
			<link><![CDATA[https://gameskillpro.com/en/leccion/09-rlc-integrated/]]></link>
			<title>RLC integrated</title>
			<pubDate><![CDATA[Thu, 30 Jul 2026 03:23:39 +0000]]></pubDate>
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